Thursday, 29 September 2022

Changing Mechanics

I see there are talk about changing the core mechanics within the game and adding account wide Research Trees and Expert Citizens in similar way than in Civilization.

If so, similar thing can be arranged to Heroes too. For example, enabling the players to choose Perks each 10 level and capping them at level 100 for to tal of 10 Perks from the categories Warrior / Rogue / Merchant for, having to choose between 2 - 3 choise that neglect each other. If the player wants to have a level 10 Warrior skill, then all Perks must be chosen from the same category but if the player would so choose, the Hero might advance in all categories but excell in none.

This is just a Suggestion, as it seems that the Developers are already thinking a similar thing.

Warrior Perks would affect combat or troops.

Rogue Perks would affect utility, raiding or travel.

Merchant Perks would affect resources.


If there indeed will be any major changes to the game mechanics, i can tell an effective way to utilize them in this blog. 

No comments:

Post a Comment

All Teuton Kingdom Build (Fast Catapult Rush)

 I thought about All Teuton Kingdom: 1 KING: Plays defensively, produces mainly Spearmen. Participate on early rush by developing Rams early...