If a Teuton player uses their Resources to build troops in capital in means to produce one large army as fast as possible using Barracks, Stables, Great Barracks and Great Stables. Resourcewise, this means that they could produce twice the amount of troops in the same time from four different locations. So this setup at least doubles (or more) the amount of troops you can produce with the same resources and time that is being used, making the armies way more Expendable. I am not saying you should not produce the biggest single army in the server, i am just saying that there might not much sense for EVERY attack player in the team to aim for that. The approach for one larger hammer should be left for those with the 15 Crop Locations with best Percentages to produce armies that might need to be preserved for the late game. So they might not be that expendable you would need in a mid game war against another Kingdom. This is the reason why it is good to have these kind of Brute Force Teutons that have higher amount of Troop Producion and whose armies are more Expendable.
The setup looks like this:
Capital: Clubmen (or Axemen) + Teutonic Knight + Rams + Catapults
Any City: Clubmen + Teutonic Knight + Rams + Catapults
Any Village: Clubmen + Teutonic Knight + Rams and / or Catapults
Axemen may be produced to generate a slower produced hammer, and dump all Iron to them. If resource distribution is not a problem, then produce Clubmen instead. This type of setup will aim to producce lots of disposable and relatively hard hitting armies, so will launch lots of attacks and fake attacks very often. The randomly hitting Catapults wont matter that much, as they will still wreck havoc to be a nuisance. Capital will not be a City, nor will any City use Great Barrackses or Great Stables. The production of Infrastructure may vary, as may the effort that is used on developing the Capital. There are defenitely more than one ways to play this kind of Teuton but what is common in them, is that they produce Clubmen in all of their villages and use them actively through the game.
This setup will be able to pump out absurd of number of offensive troops very fast, and if you know how to use them as a team, these smaller armies can be effective. The Capitol Armies are usually used as clearers when launching smalle attacks to less important location like Cities or in some cases even less important Capitols.
These are the players who can support attacks from Support Roman on the opposing Support Villages (Knocking the Wall, attempt to clear any possible defenses + causing random mayhem with Catapult waves), and even possible help them to threaten Cities and / or support the bigger attacks on Capitals (for example, made by these same players from their Capital). Brute Force Teutons except to lose their Clubmen, so they are constantly producing more.
For this reason, it is a good idea to have as many Brute Force Teutons than there are Support Romans in the team and even possibly arrange them as pairs. (so the Teuton players can be issued a Roman support if necessary)
Also, if some of the Support Roman positions are converted to something else (like defensive or offensive) it might be a good idea to convert same amount of Brute Force (Support) Teutons to other positions as well. Ideally, Brut Force Teutons and Support Romans form a combo that acts as a pair.
Alternative, a more Hybrid Setup might look like this:
Capital: Clubmen + Teutonic Knights + Rams + Catapults
Any City: Clubmen + Teutonic Knights + Rams or Catapults
Villages: Spearmen
Some of the Villages: Supports the Capital and has no Troop Production of their own, or at least does this earlier and then switches to produce Spearmen instead.
This setup is especially valuable, if the opponent have lots of Romans that you suppose play Offensive.
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