This style is a lot better in 3x than in 1x, but it is still viable in 1x also. It is about maxing out your Resource and Troop production in the beginning, and is best achieve with Teuton.
The key is to pump all your Hero Levels to Resources, and then pump the cheapest unit (Clubmen) as fast as you can to gain the Troop Production Quests and put them to mine an Oasis. For Hero, it is crucial to get a Weapon and possibly an Armor or Shield that grants you Attack Power as fast as you can. Do not worry if you do not get your Tribes weapon, any weapon will do as long as it gives you Attack Power. But of course, Club of Clubmen would be preferable. For this, you will most likely need the Starter Pack that costs 60 Gold to buy which i highly recommend to buy every single time.
For Hero, start doing Adventures until you gain the second Adventure Quests, and then stop. Continue putting all of your Levels to Resources. In 3x, you will gain over 4.5k of Resource production in the first day, and in the second day you might be hitting as high as 6k+. This will gain you a tremendous advantage to build infra, especially if you can use an Oasis that gives you two bonuses. In 3x, this means +750 +750 = +1.5k as fast as you hit 250 Clubmen to mine it (and then it is possible to change for Spearmen to fill that 250 in there) and you can except around +1.5k from your Hero too. The good part of Hero Resource Production is also, that you can change it any time and boost the Production of the Resource you currently need.
After you have accumulated enough Adventures and your Hero is at low health, use your Book of Wisdom that was gained from the Starter Pack to change all Levels to Attack Power, attack a Robber Hideout alone, Resurrect your Hero for the First Time (and gain that discounted timer and cost) and then do all those Adventures you have saved. This way, you should only take something like 5 damage on each (especially if you have an armor that reduces the incoming damage). After you have completed all your Adventures and pumped all new Levels to Attack Strength, attack a second Robber Hideout with troops and after clearing it, change all of your Levels back to Resources with the second Book of Wisdom that you gained from an early Adventure. Later on, when your Infrastructure is up and running, use a third Book to change your Levels to something else than Resources (usually Attack Power and / or Offense). If you get enough Books, you can do this again later as i believe you will gain a fixed Bucket in one of your Adventures. If not, then you can even save all of your new Adventures until Tier 2 equipment is available. At this point, you should have switched from Resources to Attack Power and either Offense or Defense already. So the number of Books you need in this setup is usually either 3 or 5, depending do you switch to Attack Power and back to Resource once (First Revive) or twice (with Bucket).
This is a solid way to start, especially on the 3x where the Crop Production is 3x but the Consumption is still 1x, the Oasis Production is 3x and the Hero Resource Production is 3x (But the Attack Power is only something like 1.3x when compared to 1x servers).
This also enables you to utilize addtional tactics, like early Timing Attacks (Fast Catapults for Example), as you tend to build your Infrastructure faster and have more Resources (and Crop). Keep in mind, that it is good to use one or two of the NPC Trades you gain from the Starting Package so that you can change your early Crop to other Resources and thus, never stop developing your Infrasturcture because of lack in Resources.
The fastest Catapult you can achieve with this in 3x, are proably somewhere between Day 2 or 3. If enough players do this at once, you can except a massed Clubmen + Catapult (or Legionaires + Catapult) timing attack within this time frame. On top of having Catapults, these players will possibly have more developed Infrastructure and higher Resorce Production also.
I will recommend this style to all Positions (Support, Defense and Attack), especially on 3x Servers. The amount of Infrastructure and Resource Production you can have at the start is Cumulative to the future, and will add up. Especially when you can change your Hero Level distribution anytime with enough Book of Wisdoms. For this reason, it might be a good idea to buy some in the Auction too, as sometimes they sell at 140 or so Silver from the start, and only later bid for the higher prices.
The drawback in this style is, that you will lose more Clubmen on the Robber Hideouts than the ones thriving on Attack Power. But the bright side is, you also gain more Income, can train more Troops and thus, also gain the Resources from the Troop Production Quests faster. This will most likely result on a larger initial army than the opposing side early on when you are ready to conduct your Timing Attacks.
So needless to say, this build is really powerful and can topple entire Kingdoms right from the start. This also helps you to establish Dominance on your Quarter of the Map early on.
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