Saturday, 1 October 2022

Timing Attacks

 In here i will mention some obvious Timing Attacks:

1. Just after someone hits 200 population, especially if it is an opposing Treasury.

2. Just after completing an amount of Fast Catapults.

3. Just after the opposing Kingdom have started defending their World Wonder, Faking it and attacking other Targets.

4. Or any arbitrary time frame where opponent is seen as building Infrastructure, and you rush for higher amount of Troops.

The Governors that are best used on 1. and 2. are especially the Support Teutons, letting the Main Attack ones to build Infrastructure for later use instead. Especially 2. can be Devastating if all of them follow a Build Order to gain Catapults before the opponent. More so, if conducted together with Support Romans (12 + 12 = 24 armies with Catapults that will be ready to attack very soon after the server starts). 2. is also good when used to Subjugate nearby Kingdoms by either Threatening them or Attacking them with massed early Catapults.

Again, there is little need for Scouts in these Timing Attacks. Just Overpower them with superior number of upgraded Troops within a Knowledge of how to use them efficiently. Also, if the opponent sees your first Catapults that you build on Timing Attack number 2, it is already too late for them and might even turn on your favor on resulting in a Peaceful Unification (TM) with your neighbor.

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